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Sunday, December 5, 2021

BLENDER Export FBX for UNITY Settings - No Armature And Armature

 This is without an armature:

(All transforms have been applied to the object already)

Scale: 1

Apply Scalings: set to "FBX Units Scale"

Y up, -Z forward

Apply Units: UNCHECKED

Use Space Transform: CHECKED

Apply Transform: CHECKED


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For an FBX with Armature (This is what we used last and it worked for character to be facing the correct direction (01-25-22):

Scale .1 to be the right size in unity

Apply Scalings: set to "FBX Units Scale"

X up, -Z forward

Apply Units: UNCHECKED

Use Space Transform: CHECKED

Apply Transform: CHECKED (On 3-23-22 we successfully overwrote the old mesh and brought in one exported WITHOUT this checked since that was the saved preset - so maybe it should not be checked or it doesn't matter)

ARMATURE and MESH must both be selected before exporting or it won't orient properly once exported and brought into Unity. It doesn't matter which is selected first, you just need both selected.

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FBX With an Armature, but don't say Use Space Transform:

Scale .1

Apply Scalings: All Local

Forward: -Y

Up: Z up

Apply Unit: UNCHECKED

Use Space Transform: UNCHECKED

Apply Transform: UNCHECKED