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Monday, December 27, 2021

Blender select every other edge loop

 


If you are in blender keymap mode (CTRL ALT will not do this in industry keymap set) 

Blender keymap top edit menu>Preferences>Keymap>Blender in the top

Hold CTRL and ALT then double click an edge loop.


Then choose select Checker deselect


Then shoot select loops>edge loops


There you have it!





Friday, December 24, 2021

Easy Blender Object move pivot point (origin) without using curser!

So I just discovered this! Everywhere online tells you to try and use the curser to change the pivot center point of your game object but there is a MUCH easier way!

Simply click the little options menu in the top right corner of the view, and choose "affect only origins". BOOM you can now translate the origin point of your game object!




Sunday, December 5, 2021

BLENDER Export FBX for UNITY Settings - No Armature And Armature

 This is without an armature:

(All transforms have been applied to the object already)

Scale: 1

Apply Scalings: set to "FBX Units Scale"

Y up, -Z forward

Apply Units: UNCHECKED

Use Space Transform: CHECKED

Apply Transform: CHECKED


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For an FBX with Armature (This is what we used last and it worked for character to be facing the correct direction (01-25-22):

Scale .1 to be the right size in unity

Apply Scalings: set to "FBX Units Scale"

X up, -Z forward

Apply Units: UNCHECKED

Use Space Transform: CHECKED

Apply Transform: CHECKED (On 3-23-22 we successfully overwrote the old mesh and brought in one exported WITHOUT this checked since that was the saved preset - so maybe it should not be checked or it doesn't matter)

ARMATURE and MESH must both be selected before exporting or it won't orient properly once exported and brought into Unity. It doesn't matter which is selected first, you just need both selected.

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FBX With an Armature, but don't say Use Space Transform:

Scale .1

Apply Scalings: All Local

Forward: -Y

Up: Z up

Apply Unit: UNCHECKED

Use Space Transform: UNCHECKED

Apply Transform: UNCHECKED